1 /*
2 Copyright (c)
2014 Andrew Jones, Dario Seyb
3  Based
on 'Spriter2Unity' python code by Malhavok
4
5 Permission
is hereby granted, free of charge, to any person obtaining a copy
6 of
this software and associated documentation files (the "Software"), to deal
7 in
the Software without restriction, including without limitation the rights
8 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 copies of the Software, and to permit persons to whom the Software
is
10 furnished to
do so, subject to the following conditions:
11
12 The above copyright notice and
this permission notice shall be included in
13 all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED
"AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 THE SOFTWARE.
22 */

23
24 using
System.Xml;
25 using
UnityEngine;
26
27 namespace
Assets.ThirdParty.Spriter2Unity.Editor.Spriter
28 {
29     
public static class XmlUtils
30     {
31         
public static bool TryGetString(this XmlNode node, string key, out string value)
32         {
33             
value = default(string);
34             
var attr = node.Attributes[key];
35             
bool parsed = false;
36             
if (attr != null)
37             {
38                 parsed =
true;
39                 
value = attr.Value;
40             }
41
42             
return parsed;
43         }
44
45         
public static bool TryGetInt(this XmlNode node, string key, out int value)
46         {
47             
value = default(int);
48             
var attr = node.Attributes[key];
49             
bool parsed = false;
50             
if (attr != null)
51             {
52                 parsed =
int.TryParse(attr.Value, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out value);
53             }
54
55             
return parsed;
56         }
57
58         
public static bool TryGetFloat(this XmlNode node, string key, out float value)
59         {
60             
value = default(float);
61             
var attr = node.Attributes[key];
62             
bool parsed = false;
63             
if (attr != null)
64             {
65                 parsed =
float.TryParse(attr.Value, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out value);
66             }
67
68             
return parsed;
69         }
70
71         
public static bool TryGetVector2(this XmlNode node, out Vector2 value)
72         {
73             
value = default(Vector2);
74             
float tmp;
75             
bool parsed = true;
76             
if (TryGetFloat(node, "x", out tmp)) value.x = tmp;
77             
else parsed = false;
78             
if (TryGetFloat(node, "y", out tmp)) value.y = tmp;
79             
else parsed = false;
80
81             
return parsed;
82         }
83
84         
public static bool TryGetVector3(this XmlNode node, out Vector3 value)
85         {
86             
value = default(Vector3);
87             
float tmp;
88             
bool parsed = true;
89             
if (TryGetFloat(node, "x", out tmp)) value.x = tmp;
90             
else parsed = false;
91             
if (TryGetFloat(node, "y", out tmp)) value.y = tmp;
92             
else parsed = false;
93             
if (TryGetFloat(node, "z", out tmp)) value.z = tmp;
94             
else parsed = false;
95
96             
return parsed;
97         }
98
99         
public static string GetString(this XmlNode node, string key, string defaultVal)
100         {
101             
string value = defaultVal;
102             
var attr = node.Attributes[key];
103             
if (attr != null)
104             {
105                 
value = attr.Value;
106             }
107             
return value;
108         }
109
110         
public static int GetInt(this XmlNode node, string key, int defaultVal)
111         {
112             
int value = defaultVal;
113             
int tmp;
114             
if (TryGetInt(node, key, out tmp)) value = tmp;
115
116             
return value;
117         }
118
119         
public static float GetFloat(this XmlNode node, string key, float defaultVal)
120         {
121             
var value = defaultVal;
122             
float tmp;
123             
if (TryGetFloat(node, key, out tmp)) value = tmp;
124
125             
return value;
126         }
127
128         
public static Vector2 GetVector2(this XmlNode node, Vector2 defaultVal)
129         {
130             
var value = defaultVal;
131             
float tmp;
132             
if (TryGetFloat(node, "x", out tmp)) value.x = tmp;
133             
if (TryGetFloat(node, "y", out tmp)) value.y = tmp;
134
135             
return value;
136         }
137
138         
public static Vector3 GetVector3(this XmlNode node)
139         {
140             
var value = default(Vector3);
141             
float tmp;
142             
if (TryGetFloat(node, "x", out tmp)) value.x = tmp;
143             
if (TryGetFloat(node, "y", out tmp)) value.y = tmp;
144             
if (TryGetFloat(node, "z", out tmp)) value.z = tmp;
145
146             
return value;
147         }
148     }
149 }



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